Review

The Walking Dead: Onslaught Review – Esports Ray

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Getting into the shoes of Walking Dead fan favorite characters like Daryl Dixon, Rick Grimes, Michonne Hawthorne and Carol Peletier through the magic of virtual reality certainly has its moments. The Walking Dead: Onslaught doesn’t deliver an experience nearly as nuanced as its spinoff counterpart Saints & Sinners from the start of the year, but instead focuses a lot more on the action and channeling the popular elements of the TV series. AMC, it aims to scratch a different itch. absolutely. Oddly, though, a lot of its mechanics don’t feel built for VR, and that never contributes much to the Walking Dead lore. So that’s great if you’re here for a good ol ‘zombie-themed arcade shooter with a lot of courage and only a few brains, the developers of Survios waste no time getting the action going. From the first moment, Onslaught plunges you into a rescue mission, hands you a heavy weapon, and shows you a beautiful, large herd of walkers to shoot at. That’s what Onslaught is, and other than a collection of items, it never really goes beyond that. It’s disappointing, because the premise is something I’ve wanted to experience for quite a long time as a fan of The Walking Dead TV series, and this scaled-down implementation really feels like a generic zombie game with a little extra Walking Dead: Onslaught. Screenshots Onslaught is split into two main modes: a short five-hour campaign starring Norman Reedus as Daryl Dixon, and an endlessly replayable Supply Run mode where you collect as much loot as you can. while passing an impenetrable wall of walkers. In both modes, you spend a large portion of the time running around and grabbing items, which builds up a score that gradually unlocks new survivors and introduces new side quests, which actually boil down to recovery quests. by heart. They’re linked together in this progression through the main story that depends on how many survivors you’ve recruited overall, so the Supply Run mode is clearly there to serve as a treadmill of loot that dampens the duration of the campaign. . It also serves as a fun way to test out your newest and best guns, so it’s generally the acceptable type of padding. The simple act of pushing through an entire swarm of them made my heart beat at the best times. , Supply Run mode can be a lot of fun if you just want to run and slice through a group of undead. The key is that Survios made the Walkers really fun to kill. You can grab them by the neck and go with the old stab to a face, or you can shoot them until their limbs drop. You can also cut their individual limbs with a katana or a fire ax. Either way, there are usually a lot of them around at once, and the mere act of pushing through an entire swarm of them made my heart beat at the best times. is not a survival game, and because of that, it doesn’t really create significant tension or fear. While Saints & Sinners makes you worry about your guns breaking down or your ammo running out at the worst possible time, scarcity isn’t an issue in Onslaught. There aren’t any backpacks or physics-based items to fend for, which ironically takes a lot of the tension fueled by awkwardness that made surviving Saints & Sinners such a VR joy. . In fact, I’ve never come close to getting killed, so I have no idea what happens when you die. The most dangerous position I found myself in was when I was standing through a room full of zombies from an important doorway, and even there I just stabbed myself without a brain and continued with my business. In its favor, Onslaught has a nice variety of comfort and movement options that all feel well paced for VR gaming. You can walk around like you would in other VR games such as Asgard’s Wrath and Saints & Sinners, or you can opt for teleportation or even an arm swinger mode. There’s a convenience offering here that goes beyond that, and it’s refreshing to see. Arm swap mode, which literally gets you moving as you swing your arms, is just as fun and well placed here as it is in arena games like GORN or Hot Dogs, Horseshoes, and Hand Grenades. “What’s less fun is the way Onslaught tries to compensate for its lack of challenge by making your guns look underpowered. It’s at the point where you can unload multiple balls into a walker’s head, only to get them back up (if you’re at higher difficulty levels). It’s pretty boring, and it doesn’t match the way the Walkers work on the show. Worse, the reloading process feels archaic and janky: instead of the traditional and satisfying interactivity of manually inserting a magazine and removing the slide, all you need to do is press a button and watch an animation in which your character does it for you at his own frosty. pace. Sounds okay, but it really slows down the natural rhythm of ranged combat that we see in most VR shooters. Fortunately, the “feel” of the gun is pretty good; aiming and shooting feels great, and every gun, including the shotgun, packs the punch you’d expect from its real-life counterpart. Weapons are quickly selected and disabled in a radial menu that even slows the action to a stop as you choose. Partly because of this, melee weapons end up being some of the most powerful and useful in Onslaught. Between charges, you can quickly pull out your trusty knife, and the toughest walkers descend with a single, well-placed push towards the nasal cavity. Since the weapons don’t break and there’s no stamina system, it’s entirely possible to clear out a room of walkers by sneaking around in a hurry. It feels good for a little while, but it gets repetitive and tiring at the end. To pick up an item, simply point and press the trigger button to make it disappear into an invisible inventory slot. It’s something that is expected in a traditional game but really hinders the VR immersion. This makes the world of Onslaught static compared to what we’d expect after experiencing games like Saints & Sinners and Half-Life: Alyx. Added to this disappointment is the fact that the world is tasteless. There aren’t any physical objects or a clear inventory management system here, and much of the level design itself feels clunky. Obstacles and hallways are often placed in such a way that you don’t know how to cross them, and I quickly noticed how many identical decorations and buildings are reused in each level. Alexandria is modeled exactly as it appears in the picture. television, up to the row of townhouses and that solar panel. “To her credit, it’s great that the items you collect have interesting uses. You can spend resources on upgrades for Alexandria, which serves as the main central city. It’s modeled exactly as it appears on TV, with good attention to detail, right down to the row of townhouses and that solar panel. The upgrades you buy there in the form of structures like the Town Hall and the Forge can generously improve crucial stats like your max health and the amount of ammo you find, making it well worth it. And it’s a good idea to see buildings change as you improve them. On top of that, you can invest in upgrading your weapons and satisfyingly making them even deadlier. This all looks and sounds great for a VR game in 2020, but the performance and l The characters’ handwriting are mostly dull and outdated. Without spoiling anything, Onslaught doesn’t seem to have much to say or add to the universe of The Walking Dead TV, and there are plenty of times the delivery of its unimportant story doesn’t seem inspired. The best writing easily goes to Eugene, played by the show’s Josh McDermitt. His goofy one-liners are still delivered as well as fans expect from him.

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