The first-person shooter genre is well-worn territory, but 2016’s Superhot actually broke new ground by creating a unique storyline where the action only happens as you move. The result was a more strategic, almost puzzle-like shooter game, giving you time to plan your next move by acting as a one-person demolition crew. Superhot: Mind Control Delete uses a variation of this formula; You’re still clearing the rooms of heavily armed enemies, but now you have access to a myriad of game modifiers and new abilities in a roguelike format, elevating this sequel beyond the original. Much like the first game, you’re tasked with taking out enemies that can only move when you do – otherwise, the action stays frozen in time. You’re still outnumbered so it helps level the playing field as you can take the time to identify the best approach for each combat situation and then work to execute your plan. Dodging bullets, grabbing guns in the air, and nailing a constant stream of headshots is extremely satisfying. A perfectly executed sequence makes you feel like John Wick at the top of his game, and watching it come back to normal speed shows how impressive your moves are. Mind Control Delete is spread over many floors built in a rudimentary knot system. Each node connects several stages that you must go through in a single lifetime; if you die, you lose all of your accumulated modifiers and must restart the node. These roguelike elements add extra excitement to each step, raising the stakes and emphasizing perfection when trying to give yourself the best chance of completing the later knot steps. You choose a base ability before you enter, then every few steps you choose one of the two random modifiers you’ve unlocked to add to your loadout for that race. Cores give you powerful abilities like the ability to swap bodies with enemies or recall your katana after throwing it, causing it to slice through enemies on the way back to you. However, my favorite core is “charge,” which lets you jump on a nearby enemy to unleash a powerful melee attack while evading impending danger. Your progress also unlocks new modifiers (aka hacks), which give you additional abilities. These include bouncing your bullets off walls towards enemies, reloading your weapon instantly after a kill, and slowing down nearby bullets to make it easier to dodge. I savored every upgrade, and I was agonized over every tough decision as I weighed the benefits of having an extra punch versus having my bullets stab through enemies for tied together killings. Unfortunately, this introduces the element of luck into your game, as some abilities (like the one where you can kill enemies by jumping on them) are absolute duds. On the other hand, I always did a little punch when the hack that gets me going faster came across as a choice. As you unlock more hacks and hearts to use to your advantage, the challenges you face become more and more threatening. Standard enemies start spawning with weapons that dissolve when they die, or bodies that are only vulnerable in specific locations. Enemies that can only be killed if you hit them in the leg or arm are particularly infuriating to face. The corrupted enemy types don’t end there, as a thorny variant explodes in a barrage of bullets on death, begins to spawn, and ultimately unbreakable enemies with special abilities begin to randomly appear in stages. All three characters are not only invulnerable, but can also use your basic abilities like charge and katana recall. These characters announce their presence with frightening sound and can disrupt even the best plans. The mobility of these behemoths adds a new layer of difficulty and stress, but I loved the adrenaline rush and relief I felt every time I completed a stage with one of these enemies. supercharged. Even with the different powers and hacks, Mind Control Delete is difficult. Towards the end, I sometimes wondered if I could ever get through the increasingly difficult knots, but thanks to persistence and luck with the hacks on offer, I was able to make it through. Unfortunately, this finale presents you with an eight-hour stopwatch that you must sit down on before you can dive back into the post-match experience, which includes additional nodes with no abilities. I love a lot of the elements of the fourth wall of Mind Control Delete’s peripheral story, but having to keep my system on (the timer won’t run if it’s off) for eight hours before I can continue playing is just confusing. . While the difficulty spikes towards the end of the campaign were frustrating, I never felt like it was an unfair or insurmountable challenge. With procedural generation keeping the experience fresh and exciting abilities to make you even more capable in combat, Superhot: Mind Control Delete is an exciting sequel that made me say ‘one more try’ long past the time I was expecting. to stop playing.