If there’s one thing you can’t take away from Minecraft’s version of Super Smash Bros. Ultimate, it’s how different he is. Steve and his cosmetically distinct but mechanically identical friends are some of the most inventive fighters Ultimate has ever seen, and that says a lot in a game with already extremely unique options like Olimar, Ice Climbers, Hero, and more. The way the mechanics of Minecraft have been incorporated into its movement set is nothing short of amazing. He can craft, build, collect resources, and even upgrade his equipment based on what he has collected. But does this innovative but faithful implementation make it really fun to play? Well, that’s a tough question to answer. Steve is one of the heaviest characters Smash has ever seen. For starters, he needs collectable materials to use many of his best attacks and to craft the weapons and tools he uses in battle. Crafting materials can be gathered by holding B on solid ground, and the materials he gathers are actually affected by the type of terrain he’s on. So, mining the metal will earn more iron ingots, while standing on the sand you will get sand blocks. There will always be a chance that you will get more valuable resources like iron, gold, and diamonds no matter what, so you never have to worry about playing a level that has no type. specific resource. Additionally, when playing on a battlefield or omega stage, these valuable materials are unearthed at a predetermined rate to eliminate the random chance from it all. Mining resources are an absolute necessity with Steve because, just like in Minecraft, his weapons and tools will eventually break after repeated use, leaving him with a very weak punch to replace his tool-based abilities. To craft new tools you need to be next to a crafting bench and hold B to automatically upgrade all of your tools to the highest rarity your materials allow. It’s initially weird to have a Smash character attached to an item like this, but luckily you can teleport your crafting bench straight towards you by holding the right trigger and pressing B. The times when a smart idea clicks together for a knockout make Steve a blast. to play. “Perhaps the biggest weapon in his arsenal is his minecart on the front-B. This is an extremely powerful attack on its own, but can be made even more powerful if Steve manages to collect Red Stone and Gold, which adds a little boost on startup. Beyond that, it can also be used as a great horizontal scavenge option, as well as an unblockable ranged capture that can pick up an enemy if you jump off the minecart early. It can send enemies to their deaths if they fail to get rid of them quickly enough, which is really nasty to be the recipient. Another first for any fighter, Steve can also build temporary terrain blocks in the air. You can’t build them too far from the stage, but they still give it a nice juggle defense when thrown vertically and can be used for interesting setups for the most creative thinkers. However, his trickier technique involves his down-B TNT block: he can lay down TNT and walk backwards to leave a fuse trail, then ignite it by stepping on a pressure plate or using one of the attacks. flame based either on its down-smash or down-tilt. Being able to use his blocks or TNT effectively is pretty hard to figure out, but the times when a smart idea comes together for a knockout makes Steve a blast to play. Every Super Smash Bros. Ultimate Fighter Unfortunately, there are also times when Steve feels rather boring and frustrating. Steve is so dependent on resources that he constantly needs to either get a big hit to push the enemy back or simply flee the action to mine depleted materials. I found myself having terribly difficult times against characters that were unusually fast or had fast projectiles that could interrupt my mining. This is especially bad when you run out of steel because its recovery is significantly worse without being able to use its minecart. The Meta Knight-style glider on his up-B doesn’t give him much vertical lift, making it very difficult to recover the lower parts of a stage – making his recovery quite predictable and dangerous without his minecart. Additionally, without an iron, he’s unable to use his descending anvil, which is one of his best destruction moves. Sadly, there are also times when Steve feels boring and frustrating. “A lot of that could probably be attributed to my own inexperience with the character, and I can totally see that Steve is a big threat in the hands of someone who knows how to properly manage his limited resources. But Steve’s heavy playstyle isn’t enjoyable enough for me to really want to conquer this steep learning curve. Having said that, my boy does have any bad tools at his disposal. Aside from the aforementioned minecart, Steve’s Smash deserves a special mention, as it covers almost half a platform in Battlefield, has a very long active hitbox, and does heavy damage and knockbacks. This is probably one of my favorite favorites of all fighters. Steve can also deal big damage at low percentages by doing nothing other than walking towards someone while holding A to continuously slap them with a sword, ultimately ending the “combo” with an air attack or a smash attack. It’s not very flashy, but it works – assuming his sword doesn’t break. He’s also a nightmare to deal with for some characters who rely on vertical pickups, as his descending anvil can drop off the stage and destroy characters trying to recover from the bottom. Move over Donkey Kong, K. Rool has a new most hated rival. Finally, there’s the scene, Minecraft World, which is actually one of my favorite stages from the DLC. There are multiple versions of the scene, located in different Minecraft biomes, with each match starting with destructible blocks that eventually give way to reveal a more traditional and simpler style of Small Battlefield stage. There are all kinds of Minecraftian touches in the background as well, such as a day / night cycle, zombies that come out at night and then ignite once the day falls, villagers coming in and out of houses, etc. .