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Riot explains the process of creating the VALORAT battle pass | Esports Ray

Riot Games explained in a blog post the creative process behind the VALORANT Battle Pass and what goes into creating the various cosmetics and items that gamers can enjoy in a blog post The premium content team is in charge. to create a product that will greatly appeal to fans of VALORANT. The team understands that not everyone will like all of the items included in the Battle Pass, but there should be at least one item they find appealing. The team explained in the latest Dev Diary how they create the different elements and what inspires them in each act. The team makes sure to include a free track in the battle pass to allow players to earn rewards and feel included without having to spend any money. There are also specific items, such as the Tactibear Buddy, that the team didn’t want to keep behind a paywall. Players who purchase the Battle Pass must have at least one item that matches their style. The premium content team therefore makes sure to create a “diverse range of options” for cosmetics. These range from science fiction, fantasy, art, or a combination of several styles. The order of levels also changes with each battle pass to allow players to unlock skins for various weapons with each act without always having to complete all 50 levels. The skins and cosmetics brainstorming process allows the team to present wacky ideas in a safe space. The team focuses on quantity rather than quality in the early stages and reduces final ideas as they go. The most important ideas are not always abandoned and can be saved for later when the team has more time. Each battle pass is designed to look like a “cohesive package” and not just a group of randomly assembled objects. The premium content team takes things into account such as the release of new agents, new maps, world events or holidays, the current meta, and what they would like to tease about VALORANT when creating the items. . It keeps a relative theme throughout the pass without straying too far. Related: Riot Teases Episode 2 More Of VALORANT With An Image Of A Dead Clock, But There Is A ‘Diversity Of Themes’ In Each Pass, Like The Ruin Collection In The Act III Battle Pass On the theme of fantasy while the Surge collection is simpler. The popularity of previous items is also taken into account, such as the positive reaction to the Tactibear Buddy, which led to the creation of the Tactisqurrel Buddy. The VALORANT in-house team has also been responsible for various items such as the Potato Aim Gun Buddy, which is an obvious nod to a bad lens. Some elements are designed to communicate specific ideas to other players, like pairing the Sad Crab Spray with the Potato Aim Gun Buddy to let your teammates know you’re not the best in the game. This brief overview of the creative process behind the battle passes shows players that each item is carefully selected. The Premium Content Team makes sure that there is something for every player in the Battle Pass and makes sure to create a cohesive experience.

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