As a sequel to 2018’s enjoyable stealth-based survival horror game Remothered: Tormented Fathers, Remothered: Broken Porcelain is both a sequel and a prequel – but that’s really a polite way of saying that I don’t. couldn’t make the head or tail of its plot timeline, and I’m not convinced its creators could either. Maybe I was too distracted by its countless audio interruptions, deadlocks, broken controller inputs, and confusing annoying behaviors to really be able to focus on straightening out the tangled threads of its nonlinear narrative. If nothing else, Remothered: Broken Porcelain lives up to its name; like a broken vase it lacks structure, every individual part is rough around the edges and not really worth trying to put them together. At the very least, the setting is rightly haunting. The Ashmann Inn is an outdated hotel located in a secluded, snow-capped mountain area strongly reminiscent of Stephen King’s The Shining. Certainly, in its first few moments, I enjoyed the eerie vibe of its dimly lit hallways as I, controlling young protagonist Jennifer, indulged in a deadly game of hide and seek with the murderous and controlled maid. mind Andrea (apparently modeled on Annie from Stephen King’s Misery) Remothered: Broken Porcelain Review Screenshots But that fun was about as short as Stephen King’s career as a film director, because Remothered: Broken Porcelain simply cannot handle the same level of cat and mouse tension as the original game. . Much of this is due to Jennifer’s movement speed which is positively icy compared to the fast gait of every enemy stalker. By the time you slowly crouched behind one, they’ve already read a book, made a sandwich, turned around, and spotted you before the sneak attack prompt managed to materialize at- above their heads. from behind is your only combat option for the most part, once detected your only course of action is to flee and hide until they are no longer on high alert. This can also be problematic, as shown by the many times I went to jump into a locker and the “ open locker ” button prompt couldn’t appear, which caused me to do some frantic back and forth trying to find it before cutting the wrong end of a pair of sewing scissors into the chin strap. The enemy AI’s supernatural sensitivity to your own sluggishness and unreliable inputs isn’t a fun stealth experience, just a frustrating experience that made every area of Remothered: Broken Porcelain a chore to complete. dating, there is surprisingly nothing else to do in Remothered: Broken Porcelain. There are far fewer environmental puzzles to solve than in Tormented Fathers, with only the occasional cracking of a safe suit requiring a lot of lateral thinking. Instead, Remothered: Broken Porcelain emphasizes Jennifer’s ability to temporarily teleport her consciousness into a moth and fly to objects out of reach or, in one case, sufficiently agitate a dog. on call for Jennifer to pass. It’s an interesting concept, but there’s no real possibility of using it outside of very specific story moments, and when you do use it it’s like trying to pilot a remote drone through a coin submerged in honey. The movements of the moth are seriously listless, and they tend to get stuck on certain parts of the environment. And since it can only be used in short bursts, I often find myself shifting into a moth shape, getting stuck in a wall on the way to my target, being sent back to Jennifer, and then forced to ” wait for a cooldown to recharge. before I can start the process again. Jennifer’s butterfly ability might not be a lot of fun to use, but at least it’s a bug that was included on purpose. “Jennifer’s butterfly ability might not be a lot of fun to use, but at least it’s a bug that was included on purpose. Elsewhere, there are far too many revolutionary pips to count. Besides the aforementioned button prompts that don’t appear when you try to hide, there are dialogues and ambient audio coming in and out, characters stuck in the landscape, game crashes, enemy stalkers you wedging between their body and the environment, confusing the quirks of the camera. , and more. It took me about 10 hours to finish reading Remothered: Broken Porcelain, but I estimate that at least a few hours was a direct result of lenses failing due to glitches and retreading after forced restarts. To developer Stormind Games’ credit, efforts have already been made to fix many of these flaws – at the time of writing (around 48 hours after launch), three fixes have already been made for the PC version of Remothered: Broken Porcelain. . Solving technical issues is of course appreciated, it won’t take anything less than a major overhaul to iron out the confusing story of Remothered: Broken Porcelain. The plot jarringly goes forward and backward in time while only being loosely connected by cutscenes that end far too abruptly. The only bright light when it comes to the story is the handful of playable flashbacks centered around Jennifer and her best friend Linn. These are by far the most well-written exchanges of the whole ordeal and take place before madness descends on the residents of Ashmann Inn, meaning they are thankfully devoid of any sloppy combat sections.