If you’re looking to play your best, making sure low latency is part of the equation is essential. Latency – the delay between what you’re doing and what you see on screen – is often the culprit for a shot that looks like it should hit but doesn’t. A lot contributes to this, including your game’s frame rate, your monitor’s refresh rate, and any lag between your system and the input device, be it a mouse or a controller, and identifying areas problem is major pain. However, with Nvidia’s new Reflex Latency Analyzer tool, they claim that you can remove part of the guessing game from your list, and the tool, which is built into a handful of new 360hz gaming monitors, analyzes all the different points. potentials of your setup where Input lag may come from, helping you easily identify parameters or PC components that need to be changed in order to get as close as possible to a 1: 1 input technologically. Now that I’ve had the chance to play with it, I’m sure it’s pretty cool to have a display built in, but the improvements are marginal, especially if you’ve already optimized your game for low latency NVidia Reflex Low Latency Before I go any further, I want to break down some key things that we will discuss for measuring my system’s latency. Each measurement was taken using the new reflex latency analyzer which detects the time (in milliseconds) between a mouse click and a mouth flash in game. The monitor, an Asus ROG Swift 360Hz G-SYNC gaming monitor PG259QNR has a square overlay that you position at the location of your gun barrel on the screen that looks for a “change in luminance”. Once the change in luminance is detected, this data is processed using the Nvidia G-Sync processor, which then breaks down a wide range of stats adding everything up to show your total system latency. Here are the main components: Mouse latency: this is where it all starts. The mouse latency in this case is the time it takes for your system to detect that you have clicked your mouse. It should be less than 1 ms with a high end mouse. PC + Display Latency: This starts when your mouse click is received by the operating system. This data then goes through your CPU, to the GPU and finally to your screen so that you can see the result. This was the metric displayed on our monitor with the built-in reflex latency analyzer and further breakdown included this statistic on the Nvidia performance tool System Latency: This aggregate statistic adds mouse latency + PC latency + display latency and gives you the total time between mouse click and exit in a game A good rule of thumb here is that 10ms is exceptional, 20ms is great, 30ms is good , and anything over 40msec means you probably need to start tweaking to get closer to the “exceptional” range. This would be especially true if you plan to play at a professional level, where a few milliseconds separate victory and defeat.To help you do that, Nvidia has integrated the Reflex Low-Latency mode: This is a new feature. offered by games like Valorant, Fortnite, Call of Duty and others that take advantage of Nvidia technology to reduce your overall latency. To agree. If you want to reduce your latency, it certainly makes it easier to analyze what your machine is doing and know how to fix it. I could imagine it one day becoming standardized in pro-circuit esports tournaments. However, if you are new to this area it is a little harder to sell because it won’t be a difference day or night if you don’t know what to look for. I should consider a latency novice, I have been in this “hard sell” boat for about a week, since I played on a Reflex compatible setup. For the full context, this 360hz monitor has been paired with the version of my personal PC which contains an Nvidia GeForce RTX 3090 GPU, an AMD Ryzen 7 3700X processor and 32 GB of DDR4-2666 RAM, all fit into one ASRock X370 Taichi motherboard. All the games were installed on a 3500/3300MB / s Samsung 960 Pro NVMe M.2, when I heard that I should upgrade from my trusty BenQ 1440p 144hz monitor to a 1080p 360hz display for this mission, I I was worried the increase in refresh rate would not be worth the loss of resolution. Would 360hz and this new technology make such a difference? The answer is yes. Yes, it would – at least on the refresh rate front. Switching to this 360hz monitor from 144hz reminded me of the first time I played on a high refresh rate monitor. It took a while to get used to all of these glorious new footage, but even as an amateur sniper I was hitting shots that I would have missed in the past. In each scenario, I felt like I was getting more information about the games I was playing and, frankly, winning more. And with the Reflex tool, I could dive into the metrics and clearly see why this was happening. faded away. With a monitor capable of tracking any frame rate my PC could spit out, I was getting more information into my eyeballs at all times and could respond to it faster. With the built-in PC + display latency on the monitor, I was able to fine-tune the settings I could change for each game to gain a few more frames, lower latency, and the best experience across the board. Nvidia’s new low-latency technology dramatically reduces the time it takes to render to the screen when you click the mouse. The trick is that it keeps the CPU and GPU in sync, eliminating the render time between the two. This turned out to be somewhat true as I was able to see the result firsthand via the on-screen scan tool – every shot I fired gave me a reading of my latency. PC + Display. options and Nvidia Global Low-Latency both disabled, I was getting on average around 20ms of system latency in games like Fortnite, Warzone, Apex, and Valorant with Warzone being an outlier showing a bit higher latency of about 36 ms. PC + screen. Even without the low-latency Nvidia Reflex options, Destiny 2 clocked in at 25ms, which puts it around 5ms slower than Fortnite and Apex. Valorant was the most impressive, averaging 13ms. For mouse latency, I saw numbers from 0.1ms to 1.0ms of input delay, the average being at the lower end of this spectrum. some titles, with readings often less than 10ms for Apex and Valorant. However, the gains were marginal as my PC seems to be optimized, meaning that the reduction in latency with the game’s Low-Latency Reflex Mode was low when playing at 360Hz. Call of Duty Warzone was the hardest to call. . left HDR enabled initially, I got an average system latency of 42.1ms (danger zone!). This came from 1.0ms of mouse latency and 41.1ms of PC + Display latency. This is a great example of what this tool can help you with, as it clearly showed Warzone to perform with almost double the latency of other games I had tested. Compare this reading to Destiny 2, a game with no low-latency reflex option, which could reach 25ms, and something was clearly going on. Knowing this, I went into Warzone’s settings, turned HDR off, and lowered the quality of many elements – even reluctantly lowering my FOV slider a bit to improve those numbers. With these adjustments, I was able to bring my system’s latency much closer to 30ms. Nvidia told me that you should expect an average system latency of around 15ms with a 360Hz monitor and a range of 40-55ms latency at 144Hz. With the exception of Warzone, all of the games I tested were well within this 360Hz range, and with a few tweaks could be improved. At 144fps locked I still saw incredible response times although they were a bit higher, to see if there was indeed any improvements coming from playing at 360hz I also tried locking the rate screen refresh at 144hz and lock fps in Fortnite to 144fps. In this case, I saw an increase of 3ms delay on the low end and 7ms delay on the high end – a noticeable increase in delay compared to the 360Hz display with the same settings. . I was able to replicate what they found in my own tests with Fortnite. With RTX on and Reflex off, I saw about 62.8ms of input delay. Enabling Reflex almost cut that in half giving me 33.4ms of delay. An impressive reduction to say the least. Putting technical analysis aside for a moment, I also want to discuss what it was like to play on a 360hz monitor, pushing out as many frames as my PC can handle my eyeballs. At first I felt like my eyes needed to calibrate to the high refresh rate. But after adjusting, everything was so smooth and buttery that I felt like I had more time to line up a shot, shoot it, and hit the enemy. I don’t claim to be a pro, but I can say with certainty that I felt a marked improvement in my performance in all games, not only did I play better, but noticed things that I didn’t have not seen before. For example, a jump and a snipe shot in the air is a difficult move for me to be successful in Destiny 2; the bezel will take a little time to be satisfied with this photo, and on my 144hz screen, I have always had a bit of trouble pulling off these delicate maneuvers. However, after cranking up to 360Hz, I started landing them much more consistently.The long and short is: if you want as much data as you can and to allow for the fastest possible response time, these monitors and tools give you one more. way to actively improve your game. Also, I never thought that going from 144hz to a 360Hz monitor would help improve my game, but I remain corrected. Adding Reflex Latency Analyzer technology helped me understand what was going on in the background and get the most out of my games. Granted, this may be because I thought of this level of tuning as a hobby in and of itself – it’s not for people who want things to work perfectly right out of the box. As the graph shows, it looks like the gains are marginal, especially when you’re already on a high-end PC, 360hz monitor, and optimized games, which deflates the excitement a bit even though the results speak for themselves. themselves. Even so, I have to imagine that being able to easily see this data onscreen will be a welcome addition to competitive FPS junkies around the world. What do you think of the new Nvidia Reflex latency analyzer which will be integrated into certain 360 Hz screens? Is this a selling point for you? Let me know in the comments, Destiny Legarie is Director of Video Content Strategy at Esports Ray and host of our show Destiny Fireteam Chat. You can follow him on Twitter or stream him regularly on Twitch when he’s not creating cool stuff at Esports Ray.