The PlayStation 5 and Xbox Series X versions of Marvel’s Avengers have been pushed back from the launch window versions until next year. The news comes from a lengthy blog post by Scot Amos, Head of Studio at Crystal Dynamics. The delay is because the team needs more time to deliver the next-gen experience. If you already own the game and are playing it on the newer machines, you will still benefit from faster load times and better frame rates. The release of new characters has also experienced delays. Kate Bishop, who is the game’s first DLC character, was slated for release this month, but now floats undated, though Amos says its launch is just being pushed back “a bit.” Bishop will be bringing new story content that will show where the game takes place next. Crystal won’t reveal if Clint Barton (Hawkeye) is also delayed, but does make it seem like he’s coming at some point in 2020, as the next news is that 2021 will bring the biggest project of the Avengers Initiative to date. , which features another hero. , region and more story content. Amos also touched on some of the launch issues. “The launch of Marvel’s Avengers has not been without turmoil, and we recognize that a number of issues have affected your enjoyment of the game. This does not match the value of Crystal Dynamics’ crafting, and for that , we sincerely apologize. ” In this apology, Crystal Dynamics is giving all players 1,500 Credits, 7,000 Units, 250 Upgrade Mods, 20 DNA Keys, and a Sarah Garza-inspired nameplate from October 22 to November 5. The development team is also listening to players and implementing a number of things to help improve the game, including a ping system that allows players to mark things in the environment, the ability to replay the campaign with higher level heroes and better indicators for enemies and offscreen attacks. Along with the recently released Mega Hive and Tachyon missions, Crystal Dynamics is releasing Omega-level threats in the coming weeks. These challenges are designed for high level players and Amos calls them “the equivalent of raids”. Amos says the development of Marvel’s Avengers has been affected by the pandemic and other issues that have made 2020 a difficult year. “In its nearly 30-year history, Crystal Dynamics has never delivered a game in conditions like these; from working from home to avert a pandemic, to some of us evacuating those homes to stay home. shelter from forest fires, ”he wrote. “While the challenges for 2020 have surfaced are many, it has also instilled strength in us; bring together a team divided by geography and life circumstances, and come back stronger, united by a mission to do well for you.