UPDATE 10/20: Mark “RiotScruffy” Yetter has tweeted about upcoming changes to League of Legends in patch 10.22 that he claims to be not 100% locked but close enough. Additionally, it was confirmed in another Tweet that a bug affecting Kindred’s Mark of the Kindred passive would be fixed in 10.22. Riot developer Mark Yetter announced the final patch of the season before moving to the preseason in mid-November to make the new item updates and other seasonal changes. Since current updates have no effect on pro play, Riot only changes the solo queue, to help provide as much stability and as many options as possible for players in their grind of end of season. Riot has a few nerfs and buffs planned for the final patch, as well as a few champion kit tweaks. For the nerves, Riot plans to specifically hit Lulu in the upper lane (hoping to preserve her supporting strength), Karthus in the jungle and middle lane, Samira (again), and finally, Zed. Karthus has an incredible win rate, especially in high elo, but he’s strong across multiple levels of play – an overall threat. High Lulu is strong overall regardless of level, but like Karthus, High Lulu is especially strong in the higher elos. Her supporting role is also strong, so it’s likely that Riot’s most wanted nerve will also help her balance without specifically dumping that role. Samira and Zed both score over 50% on most elos, but they also jump considerably in high elo. In addition, each of these champions has a very high ban rate compared to most (especially Samira) which shows that they are not only strong, but also that players would like to play against them less often. Riot is also upgrading a few champions to help give them a bit more power and opportunities at the end of the season. So far, they’ve planned buffs for Xayah, LeBlanc, Sejuani, Nasus, and Brand, with specific details on the latter two. Nasus gets additional bonus resistances on the ultimate from the start, rather than gaining bonuses throughout the period of the ultimate. The mark will have decreased the base damage of the passive explosion, but with an increased AP ratio, the E will still spread (with a slightly reduced range) but will receive a new Blaze effect that doubles the spread range, greatly increasing it by compared to its previous spread. Finally, Brand’s ult can now bounce on itself, making it extremely powerful in a 1v1 situation with no minions or monsters nearby. For context, each of the champions receiving buffs has a near 50% win rate in most games, but an insanely low play rate, around 5% or less. The buffs they receive should help them feel better and maybe they’ll have more action in the final weeks of the season. The latest changes are to Annie, Ashe, and Jinx and are not specified as a buff or nerf. Annie’s E is changing and will now be a true shield and can be cast on allies rather than a short period of damage reduction on herself. Ashe will have a different amount of arrows shot in her W, from a standard 9 per level to a scale of 7 to 11 depending on skill level. Finally, Jinx’s E Traps deal full damage immediately instead of slowly over 1.5 seconds (which reads as a direct buff). Get ready to see the changes in your single player queue games! And get ready for the many changes to come in the game starting mid-November with the Preseason Update! All pictures from: Riot Games For more LoL Esports news and content, visit our dedicated League of Legends section! Find full schedules, brackets and more for your favorite esports at Juked.gg.