Hyper Scape is Ubisoft’s foray into the established, free-to-play, game-as-service, battle-pasted battle royale landscape. It’s undeniably late at the party, which isn’t an insurmountable problem, but Hyper Scape is playing too cautiously to shake things up in any meaningful way. Despite its solid shot, clever leveling systems, and adherence to verticality, Hyper Scape struggles to keep the battle royale feel of “one more try” in gamers’ veins. Hyper Scape is more entertaining if you are a Twitch streamer. Hyper Scape offers a bespoke custom extension on the streaming service that allows you to engage in the game in a number of ways if you are part of the broadcast scene. As a viewer, you can earn Battle Pass credit just for watching games, cheering on your streamer through in-game special effects, and even altering the reality of battle by voting. During each match, viewers can vote in low gravity, unlimited ammo, spawning health packs, lethal melee, and more. Your favorite streamer can integrate you into their team with just the push of a button. These additions are attractive weaknesses based on the battle royale standard, but Hyper Scape doesn’t lean hard enough to bring the experience to greatness. Twitch integration of this nature is a baby step into bold territory, and I can see the experience here paying off going forward. Hyper Scape currently supports two different modes, single player and team. Squad is much more interesting, adding new elements to the genre that make the combat cycle much more compelling. Solo is the same one you might know and love for a lifetime, but if you’ve got a few friends, the three-player squad steals the show. Dead players can continue to walk the environment, relaying valuable information such as enemy locations and movements to their still living allies. Kill an opposing player? A spawn point appears, which you can use to revive your dead friend. This is probably the most important element that powers Hyper Scape in terms of keeping the gameplay engaging, and can lead to some really fun team scenarios. Note that you should have two friends (or trusted viewers) in this kind of situation so that you can relay all the valuable information through the voice communications of the moment. All of the guns do an adequate job of facilitating quick shootouts, allowing you to play with the usual grip of sniper rifles, Gatling guns, or powerful pistols. In Hyper Scape, rather than looking for the best gear, you can grab multiple copies of the same weapon or item to upgrade it with perks like more damage, reduced cooldown, and larger magazine size. It encourages packrat play as you move around the map by grabbing whatever you can find that suits your playstyle. Hyper Scape veers sharply in an anti-camping direction, much more focused on battle royale action. than some of its competitors based on survival. Going to a hot spot could earn you some big rewards, but you’ll likely be up against several other players right away. You’ve seen it all before, and amid the alluring but indescribable buildings of the Endless City, it all feels like a resurrected hodgepodge. Some unusual abilities enhance the experience, like the big bouncing ball, which is exactly how it sounds. You can curl up in a big, bouncy, protected ball and bounce, which you can use to start a battle, escape, or just tear the map apart. Despite a good selection of weapons and abilities like the balloon, none of this feels special, and you struggle to find any reason to dive into Neo-Arcadia again. Hyper Scape is harmless and might be the right battle royale choice for you, depending on your engagement in the stream. However, he doesn’t push hard enough on one of his differentiators, and he ends up struggling to find a sense of himself in a genre with a multitude of established choices. Toes dipped into shallow water may pay off for a deep water swim in the future, but Hyper Scape is holding back from really trying to shake things up.