The Dungeons & Dragons nerds at the Esports Ray office have been eagerly awaiting Solasta: Crown of the Magister since we first saw it at Gamescom in 2019, and after a few demos, it finally enters Early Access on the October 20. We got to see a wide variety of what Early Access has in store for us during a developer preview, and learned some interesting facts about the upcoming build. Solasta is a tactical RPG based on the 5th Edition rules game. by Dungeons & Dragons (licensed under SRD 5.1). It has highly customizable parts and a turn-based combat system that will be incredibly familiar to D&D players, but can also be compared to games like Divinity: Original Sin 2 We have already discussed how Solasta is similar to Dungeons and Dragons. , but here are nine specific things to expect when Solasta: Crown of the Magister hits Early Access. What you’ll get Early Access Solasta: Crown of the Magister costs $ 35 in Early Access, which is lower than the final price of the full version. And purchasing during Early Access will automatically unlock the full version once it releases in Spring 2021. Tactical Adventures’ goal is to release the final version approximately six months after Early Access, so that it has enough time to improve the game based on player feedback. But keep in mind that progress from Early Access will not carry over to the full version of the game. How long is Solasta: Crown of the Magister Early Access? Creative Director and Founder of Tactical Adventures, Mathieu Girard, explained that Solasta’s duration will vary widely depending on an individual player’s playstyle. He did however promise that there would be at least 10 hours of playtime. “It’s hard to say because some people will spend three hours on the same battle just choosing the best tactics and action to use,” Girard explained. . certainly right about it. My D&D party sometimes spends more time strategizing than fighting, and while this may take longer, it also makes fighting much more effective. And personally, I see myself doing characters for at least three hours. Creating Your Own Group of Characters Solasta is a single player experience, but you will be responsible for creating and controlling four different characters. You won’t be recruiting additional NPCs for your party as you progress, but your created party members will be with you and grow from start to finish. But what you choose is up to you. You can venture with four halfling thieves if you wish, but you’ll benefit from a balanced team with not only different combat skills, but also different abilities, languages, and more, as each class brings something different. special at a party. demo one of the characters was an Insight Domain Cleric – a Tactical Adventures custom subclass designed for Solasta. – which allowed all Insight tests to be automatically passed, which made negotiating with NPCs much easier. Solasta is a single player experience, but you will be responsible for creating and controlling four different characters. “For each character’s stats you can cast for them, use a one-time purchase system, or completely customize them to your liking. With so much freedom, adapting your pre-existing pen and paper characters to Solasta should be a lot more. Or, you can create a bunch of super powerful heroes, whatever you want. Because Solasta can only use the base SRD, don’t expect the same subclasses and builds you’re used to from D&D. Instead, there are custom subclasses like the aforementioned Insight Domain Cleric created specifically for the Solasta setting. There is an emphasis on lighting and its absence, has a strong effect on gameplay in Solasta. The characters who cannot see in the dark will attack with less accuracy without a light source. Some enemies are injured and avoid the light, while others will be attracted to it and allow your gr oupe to be more easily detected by malicious entities. Torches can be used and objects in the world can be lit with spells, but you can also use spells to light your own equipment like swords or shields. You will need to learn the ins and outs of lighting mechanics to make the most of your abilities in Solasta: Crown of the Magister. And also… Verticality The whole of Solasta’s environments are built with Minecraft-like blocks to create complex layers of verticality, then covered with beautiful textures and lighting. You can use these layouts to your advantage to avoid enemies, but enemies can easily do the same against you.This verticality also means that spells like Levitate and Fly are especially useful, as the team planned to place items out of sight. scope, like treasure and secret passages Near the end of the construction that I saw, one last enemy continued to attack from high on the ledge. The player chose to launch long-range attacks at it rather than spending turns climbing to reach it. These decision-making events seem to be commonplace in Solasta. Tutorials for Solasta and D&D Strategy The Solasta opening features the four characters you created in a tavern telling each other stories. These stories work as tutorials for different aspects of Solasta – like the verticality and lighting mentioned above – but also teach how to use prepared actions, disengagement, etc. to your advantage in combat. an action, move with your movement speed and interact with an object. Instead of using your action to attack in the moment, you can instead prepare an action to trigger in response to an enemy. This can be used to trigger a melee attack against an enemy that is otherwise inaccessible on your turn – such as Flying Snakes hovering just out of range – but you plan to approach during their turn. You can also use your action to disengage, but this is not the case. it doesn’t mean you have no way to do damage. In the tutorial I saw, the character disengaged to get away from an enemy without triggering his attack of opportunity, but he was still able to push a boulder from a ledge onto said enemy. seem to do a decent job of teaching players how to get creative in their towers, which is important if you want to be successful in both the Dungeons and Dragons ruleset and Solasta’s unique environmental mechanics. offered in the past. Sure, there were a lot of bugs to fix, but they also upgraded a few mechanics that players have complained about, like inventory management and weight capacity management. One of the biggest changes in Early Access from the demo is the camera. In Early Access, you can manipulate the camera quite freely, both close to your character and far enough away. Tactical Adventures has worked hard taking into account feedback from previous demos. “Another aspect that players were frustrated with was not being able to say why their attacks failed. Now before attacking an enemy, if you attack with a disadvantage – which reduces the accuracy of your attack – a menu will tell you exactly why before launching the attack. In one example, a human attacked with disadvantage because the enemy was in low light and humans do not have dark vision – explanations like this are designed for you Help learn the system even while playing it.A meaty RPG, coming back after a long time away can be intimidating. Solasta fixes this problem by including a journal system that keeps track of everything you’ve done in the game . Kind of like an automatic archivist. There’s also a bestiary that unlocks more and more information about monsters as you fight them, and there’s even a class that benefits from it. like dungeons and dungeons ragons, Solasta: Crown of the Magister comes down to throwing the dice. Each encounter, attack, ability attempt, enemy discovery, and more are calculated by a combination of dice rolls and stats, which are calculated in real time. You can see those dice rolls at the bottom of the screen, but if seeing the dice roll doesn’t tickle you, you can turn it off for a more traditional (and mysterious) video game experience. Casey DeFreitas is an editor at Esports Ray who enjoys monster hunting, slaughter and capture. Catch her on Twitter @ShinyCaseyD.